Saturday, November 17, 2012
Editor GUI is here!
The graphical user interface of the robot editor, finally implemented. It has actually been finished for a about a week now, but I didn't find time to make any more blog posts due to a very time consuming learning experience I made: NEVER move Asset folders of a Unity project outside of Unity (e.g. in Windows Explorer).
Since I made that mistake, now all placeholder 3D models I made are missing in the project. Considering they were only placeholders, it is not that bad, but it still looks like quite a step back. Anyway, I decided not to use the placeholders again but from now on put the final models into the game right away. Textures and shaders are still work in progress...